Sunday, June 26, 2016
Wednesday, June 15, 2016
2016 PUSSY PALACE LEAGUE RULES
PUSSY PALACE 2016 RULES & INFORMATION
ENTRY FEE: $200.00 TO BE PAID IN FULL AT THE DRAFT LOTTERY (July 28th 2016) OR YOU WILL NOT BE PERMITTED ENTRY TO THE LEAGUE. NO EXCEPTIONS!
DRAFT INFO:
· Draft Lottery Date: Thursday, July 28th 7:30 PM
· Lottery Location: Two Roads Brewing Company, Stratford CT
· Draft Date: Sunday, August 21st Time-TBD
· Draft Location: Irish-American Community Center, East Haven CT
** Keepers/Draft Position Choices in by Thursday, July 28th 1:00 PM**
** Keepers/Draft Position Choices must be texted in a group text message including both of the Co League Managers (Gambs & Onofrio) and we will disclose all keepers to the league at 7 PM prior to draft lottery**
DRAFT DETAILS:
The draft will be held at the Irish-American Community Center located at 9 Venice Pl, East Haven CT. Time is still yet to be determined. Please stay tuned for further details.
Due to the size of the league and the roster size there will be a strictly enforced time limit on picks. In rounds 1-3 you will have 2 minutes to make your selection. In the rest of the draft you will have 1 minute to make your selection. Basic math shows that if everyone took the maximum allotted time for each pick it would take 228 minutes to complete the draft. For those who cannot do math that is just a hair under 4 hours. There will be a timer there that is visible and there for each pick. If you do not declare you have a pick by time the timer is up you will forfeit the selection. You won’t forfeit in the sense of losing it but the next person that is up will swap picks with you. For example if in the 3rd round Ortiz does not make his selection within the 2 minutes, and Mike Onofrio is next to pick- he will then be on the clock and Ortiz will pick in Onofrio’s spot instead. Please come prepared to draft so there are no issues with the time. A suggestion may be when you are 4 picks away pick 5 guys you would take at that spot so that way when you are up there is less deliberation time. I don’t fathom there being any issues whatsoever with anyone selecting within the time constraints.
If you opt to make a trade during the draft the clock will be stopped for the league managers to write down the official trade details. The clock will NOT re-set. Once the trade is verbally agreed to the LM will pause the timer and write down the official trade details. Once the trade is confirmed, the timer will be started up again and you will have the remainder of that time to make the pick.
ROSTER FORMAT:
2 QB (4 MAX)
2 RB (8 MAX)
3 WR (8 MAX)
1 TE (4 MAX)
1 FLEX (RB/WR/TE)
1 DEF/ST (2 MAX)
1 K (2 MAX)
6 BENCH SLOTS
2 IR SLOTS
Please abide by all roster restrictions listed above at the draft.
The maximums for each position listed above are the maximums and that is not debatable. Anyone who drafts over the maximum will lose the last player drafted at the respective position.
LEAGUE FUNDING BREAKDOWN:
$150 (Prize Fund)
25 (Island Bet)
21 (Venue Fee)
+ 4 (Misc Food)
$200 (Due July 28th NO EXCEPTIONS)
LEAGUE PAYOUTS:
Pay-Outs will be as follows:
Reg Season:
1st: $400.00
Playoffs:
1st: $1200.00
2nd: $200.00
3rd “ Money In The Bank” (see details below)
*All league funds will be paid out at the end of the year owners meeting. In addition, the new champion will also be presented with the Pussy Palace Trophy at the Pussy Palace season ending owners meeting.
THE ISLAND:
Every member in the league puts $25 in the pot equaling $300. The object of the game is not to have the lowest score on “The Island”. Starting in week 1 everyone is on “The Island”. After week 1, whoever has the lowest score on “The Island” is eliminated. Starting week 2, we will have the 11 remaining members left, and whoever gets the lowest score out of that 11 left will be kicked off “The Island”, whether they won their matchup or not and so on until there is 1 person left. In the case of a tie for the week’s lowest score, both teams would be eliminated.
MONEY IN THE BANK (3RD PLACE AWARD):
The 3rd place finisher in the playoffs will be awarded the “Money in the Bank”. Details are as follows-
The 3rd place finisher will be able to “cash in” their “Money in the Bank” during the Pussy Palace Draft following the completion of round 8 in any ONE round of their choosing from rounds 9 until the completion of the draft. This award is good for ONE YEAR and will expire after the draft’s completion. When the owner “cashes in”, this will elevate them to their choice of pick in that round – pushing everyone back one spot for that one specific round. User can only cash in if they have a pick in that round. Owner can only “cash in” if they have not yet made a pick in the round. Example- Owner can’t pick 5th in the round and then trade up to 6th and get back to back selections. If the owner has multiple picks they will lose the highest of their picks for the “Money in the Bank”. Owner must hold up the “Money in the Bank” and announce they are “cashing in” to the league. This cannot be traded.
MURPHY AWARD:
· Last Place License Plate cover to be worn all year long.
· “Impractical Jokers” -Each team will provide a harmless-yet funny prank and “The Murphy” will draw 4-5 submissions and be required to complete them. Date will be determined at the Pussy Palace End of the Year Meeting.
If both of these tasks are not completed, member will be booted from the league.
2016 PUSSY PALACE LEAGUE MANAGERS:
· Gambs
· Onofrio
2016 PUSSY PALACE LEAGUE TREASURER:
· Eric
2016 PUSSY PALACE TRADE COMMITTEE:
Trade Committee is as follows:
1. Thomas
2. Eric
3. Ortiz
Alternates:
4. DJ
5. Timbo
SCORING BREAKDOWN:
Passing:
Every Passing Yard: 0.04 PTS
Interceptions Thrown: -2 PT
TD Pass: 5 PTS
2 PT Passing Conversion: 2 PTS
400+ Yard Passing Game: 10 PTS
Rushing:
Every Rushing Yard: 0.1 PT
TD Rush: 6 PTS
2 Pt Rushing Conversion: 2 PTS
200+ Yard Rushing Game: 10 PTS
Receiving:
Every Receiving Yards: 0.1 PT
Each Reception: 1 PT
TD Reception: 6 PTS
2 PT Receiving Conversion: 2 PTS
200+ Yard Receiving Game: 10 PTS
Defense/Special Teams:
Each Sack: 1 PT
Interception Return TD: 6 PTS
Fumble Return TD: 6 PTS
Kickoff Return TD: 6 PTS
Punt Return TD: 6 PTS
Blocked Punt or FG Returned For TD: 6 PTS
Blocked Punt, FG or PAT: 2 PTS
Each Interception: 2 PTS
Each Fumble Recovered: 2 PTS
Each Safety: 2 PTS
0 Points Allowed: 5 PTS
1-6 Points Allowed: 4 PTS
7-13 Points Allowed: 3 PTS
14-17 Points Allowed: 1 PT
18-27 Points Allowed: 0 PTS
28-34 Points Allowed: -1 PT
35-45 Points Allowed: -3 PTS
46+ Points Allowed: -5 PTS
Under 100 yards allowed = 5 pts
100 to 199 yards allowed = 3 pts
200 to 299 yards allowed = 2 pts
300 to 349 yards allowed = 0 pts
350 to 399 yards allowed = -1 pts
400 to 449 yards allowed = -3 pts
450 to 499 yards allowed = -5 pts
500- 549 yards allowed = -6 pts
550+ yards allowed = -7 pts
100 to 199 yards allowed = 3 pts
200 to 299 yards allowed = 2 pts
300 to 349 yards allowed = 0 pts
350 to 399 yards allowed = -1 pts
400 to 449 yards allowed = -3 pts
450 to 499 yards allowed = -5 pts
500- 549 yards allowed = -6 pts
550+ yards allowed = -7 pts
Kicking:
Each PAT Made: 1 PT
Each Missed PAT: -1 PT
FG Missed: -1 PT
FG Made (0-39 yards): 3 PTS
FG Made (40-49 yards): 4 PTS
FG Made (50+ yards): 5 PTS
Miscellaneous
Fumble Lost: -2 PTS
FREE AGENCY/FAAB/WAIVER RULES:
· Lineup Changes will lock individually at scheduled game time.
· Pussy Palace utilizes an Auction free agency system.
· There is no limit to the # of acquisitions you can make in the season.
· You are granted a $100 dollar pool to be spent however you wish throughout the season. There is a minimum bid of $0 so if you are the only bidder then you do not give up anything for that person.
· All bids are silent and nobody will know what you bid. If there is a tie in the highest bid, the tiebreaker goes to the team that is lower in the standings.
· Following season completion, any unused FAAB dollars will now rollover onto your next season’s budget.
· The auction deadline will be every Tuesday at 1 PM EST. After that it turns into an open free agency.
· Players dropped will be on Waivers for 1 day. Waiver priority will be determined by the reverse draft order to start the season. Once a claim is made, that team will move to the back of the line.
· The trade deadline will be Wednesday November 9th at 12 PM EST.
Trades will be put through by one of the League Managers ASAP after agreed to in the ESPN system. If the League Managers deem a trade to have potential for collusion it will go to the trade committee. If collusion is not suspected, the trades will be put through in a timely manner. If a trade is involving a league manager – the other league manager will review the trade and proceed like any other trade. If both league managers trade together- the trade will automatically be reviewed by the trade committee for approval.
In the event of a trade involving 3 or more teams, we will have a procedure in place. First, one of the involved teams must start a group chat with all involved teams (Co owned teams only need one partner involved), the league managers, and the 3 relevant trade committee members. Next, that person must explain all the details of the deal at hand. Lastly, each team involved must respond in the group chat with “I agree” in order for it to be a valid trade. Any questions, just ask.
REGULAR SEASON SETUP:
Start of regular season is Week 1. It is head to head format and you will have your matchup with your opponent for only one week. There will be 13 regular season matchups as the playoffs start week 14
In the event of a tie- whichever member has the most bench points will determine the outcome of a tie.
PLAYOFF BRACKET SETUP:
· 8 of the 12 teams will make the playoffs.
· The playoffs will consist of 3 rounds.
· Teams 9-12 will be in the consolation bracket.
· Consolation (Non-Playoff Teams) bracket winner will receive first choice of 2015 draft pick (2-11).
This keeper system gauges a very specific -round by round value that is given to each and every player depending on where they were taken in the draft. This process gives owners the opportunity to keep their own talent while still increasing player values year to year to year giving a league owner a fluid roster to work with and potentially some difficult and strategic decisions.
KEEPER ELIGIBILITY:
Prior to the draft, each team will be eligible (not required) to keep up to 2 selections from the previous year’s roster.
All keepers must be submitted to the League Manager’s no later than 1pm July 28th. Any late entries submitted by an owner will automatically forfeit their keeping rights.
KEEPER DURATION:
There will be a maximum of 3 years of total eligibility to keep your selected players on a roster.
After the 3 years are up- the player will be re-circulated into the draft pool making the player available for anyone to select. So, this means Year 1 would be the year you draft the player- then an additional 2 years to keep at the slotted values below.
First round picks are ELIMINATED from talent pool. All first round selections will not be eligible for a keeper. You will however be allowed to keep your drafted players if they elevate to a 1st round value through the year to year progression (details below).
Every year the player’s specific draft grade will increase a round.
Example:
If you drafted Eddie Lacy in the 10th round last year this year you would have to give up a 9th round selection in the upcoming draft. The final year he would increase to an 8th rounder.
Each year the draft grade would increase by a round forcing the owner to make a strategic decision and allowing them to look forward to gauge values and weighing that against a players projected future potential.
ELEVATED DRAFT SELECTION:
You will be permitted to maintain your keeper if the keeper elevates to a first round value within the allotted 3 year progression. This evens out the playing field to allow you to keep your 2nd and 3rd round picks without penalty. See details below.
Example 1:
If you selected Calvin Johnson in the 2nd round- by rule you will only be able to keep him on your roster for 2 years once he elevates up to a 1st value. First round picks cannot be kept under any circumstance after elevated.
Example 2:
If you select Russell Wilson in the 3rd round- by rule you will be able to keep him for 2 years following until he elevates to 1st round value.
So- You draft Russell Wilson in the 3rd – you get to keep him at his drafted value year 1. Year 2 he elevates to a 2nd round selection. Year 3 you will be allowed to keep and will relinquish a first round selection.
RELEASING A PLAYER:
Once a player is released, he cannot be kept be ANY team.
TRADING:
The purpose of a keeper is to be rewarded for keeping your players throughout the season. When you trade a player away or receive a player- you automatically forfeit their keeping rights. Therefore, they will not be allowed as keeper options to you the following year. When you trade a player away – you are trading away their keeper rights and the acquiring team can keep the player where you drafted them.
FREE AGENCY KEEPERS:
Trade deadline is the cutoff for undrafted free agents to be ineligible to keep.
When gauging free agents the League Manager will look up Rotowire’s custom cheat sheet projected value charts prior to the draft and we will take a FA’s ADP (Average Draft Position) and add 3 additional rounds to that as a buffer to give you below average value for your free agent while still giving up a reasonable selection.
Example:
If you picked up Julius Thomas in Free Agency last year, you would look at his ADP – Let’s just say he is a 3rd round value. Add an additional 3 rounds to that. If you picked up Julius Thomas in Free Agency he could be kept by giving up a 6th rounder for him. This formula rewards you for your free agent pickup while still garnishing a fair selection for the player. The following year he will be subject to the normal keeper progression advancing to a 5th rounder in Year 2 and a 4th rounder in the final Year 3.
KEEPER INJURY:
You may keep a drafted player on season ending IR- Example (Jordy Nelson/Kelvin Benjamin 2015) however, they need to be drafted and remain on your active roster ALL SEASON and cannot be placed on IR at any point. If you are caught placing one of these players on IR you will forfeit the players keeper rights immediately. Season ending IR players cannot be picked up and kept as free agents- the must be drafted.
*If a submitted keeper is placed on IR prior to the draft, the team is allowed to drop that player from keeper status and submit another player from their team as a keeper.
LEAGUE PROCESS:
The process we will use for all topics needed to be brought up for discussion will occur at the annual offseason owners meeting. There, an owner can make a proposal and will require another owner to second the proposal. Once an owner seconds the proposal- the league will then need to vote. The proposal will need 7 (or majority) votes to be considered a winner. At the end of the season, anyone feels for any reason that an owner does not belong in this league, they will need to follow the same procedure. For this, 8 votes will be considered a winner, and we will vote on a new member.
GROUP ME:
Any time an owner boots another owner from the group me- that team will lose $1 FAAB. If all FAAB is spent, the FAAB will be deducted from the next year. Group me is to be utilized as a useful tool of communication for all league members. If it is continuously abused it can result in a permanent ban. Don’t ruin it for everyone!
FUTURE NOTES:
*Mark your calendars- 2017 Draft Date is September 1st, 2017!
Welcome to our 7th season of Pussy Palace! If you have any questions feel free to reach out to either of the league managers at any point during the season. Best of Luck!
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